Smakdev



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GP3 - Frightline

The conductor

The biggest thing I made for Frightline most likely is the conductor.
He has separated eyes and ears that notifies the base class that something is going on at a location.
He can interact with doors and trollies that are in his way.
IK hand to strech his arm towards the player when chased or while he's searching for the player if lost.
A task system is in place to allow certain behaviors in different areas that can range from standing still in a corner,
looking at a pile of junk and dissapearing.
You can also choose if he should keep doors open after walking through them for puzzles.
Triggers can be used to make him switch tasks so that he stays in the general area of the player.


The sticky surfaces

The sticky surfaces were a bit tricky to make.
They allow the player to walk on walls and celings. It also makes you follow the objects if moved.
One of the hard things with it was making the controlls useable while having a 2.5d camera.
The solution became to shift the surface the player is standing on with the normal while you walk so that
it has context for the entire walk on the wall so depending on where you walked up, the controlls will be different.